These are my final outcomes for my Visual Design 3 project. I wanted to design a environment set within a underground setting for a rebel/punk group of up to 5 - 6 people. I created assets and props with the idea of these being second hand or hand crafted by this group, so visible damage or armature patch work would be found on, for example, beds and couches. I started by using Maya and Unreal Engine 5 to help create a blockout environment to draw over, as it would help with perspective. I would then add solid colours and shading as I wanted a cel-shaded look similar to The Wolf's Among Us and Jet Set Radio Future. I then gathered feedback and added any small additions and improvements.
The first image is my final environment. The second image is an asset sheet that includes the major props rendered and their lineart. The third and forth images are the lineart and blockout versions of my environment. The remaining images are from my project portfolio regarding research.